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Save Data — Resident Evil 4 Gamecube |best|

The game requires 11 blocks of free space on your memory card to create a save file.

On the Nintendo GameCube, Resident Evil 4 was a technological marvel. Capcom pushed the hardware to its absolute limits, and this extended to how the game handled data. Unlike modern games that install gigabytes to a hard drive, RE4 ran almost entirely from the disc, utilizing the GameCube’s small internal buffer. Save Data Resident Evil 4 Gamecube

| Feature | GameCube (2005) | PS2 (2005) | Wii (2007) | PC / Remake (2023) | |--------|----------------|------------|------------|--------------------| | Save blocks required | 17 | ~250 KB (PS2 memory card) | 15 blocks (virtual Wii) | System storage (unlimited) | | Ink ribbon requirement | Yes | Yes | Yes | No (autosave) | | Max save slots per card | 20 | Unlimited (per memory card) | 8 (Wii internal) | Cloud / manual | | Copy protection | None | None | Locked to console | Cloud encrypted | The game requires 11 blocks of free space

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