Giver Script-: - Fe - Roblox Laser Gun

-- Determine Start Position (Tool Handle) and Direction (Mouse Hit) local toolHandle = Tool:FindFirstChild("Handle") if not toolHandle then return end

To make this work, you need to structure your objects in the LaserGun (Tool): Create a Tool named "LaserGun". Put it in ServerStorage GiverPart (Part): Create a part in the Workspace to act as the dispenser. inside the GiverPart. 3. The Script (Server-Side) Place this code inside the script created in the GiverPart: -- Server Script inside the Giver Part giverPart = script.Parent toolName = "LaserGun" -- Name of your tool in ServerStorage storage = game:GetService( "ServerStorage" cooldown = onTouch(otherPart) character = otherPart.Parent player = game.Players:GetPlayerFromCharacter(character) backpack = player:FindFirstChild( "Backpack" tool = storage:FindFirstChild(toolName) cooldown = -- Clone the gun and put it in the player's backpack clonedTool = tool:Clone() clonedTool.Parent = backpack -- Visual feedback (optional) giverPart.BrickColor = BrickColor.new( "Dark stone grey" ) task.wait( -- Cooldown giverPart.BrickColor = BrickColor.new( "Electric blue" ) cooldown = giverPart.Touched:Connect(onTouch) Use code with caution. Copied to clipboard 4. Making the Gun "FE" Compatible - FE - Roblox Laser Gun Giver Script-

-- Server Script inside ProximityPrompt -- Compliant with Roblox Filtering Enabled (FE) standard security local ServerStorage = game:GetService("ServerStorage") local Players = game:GetService("Players") local prompt = script.Parent local TOOL_NAME = "LaserGun" -- Verify the tool exists in ServerStorage before running local masterTool = ServerStorage:FindFirstChild(TOOL_NAME) if not masterTool then warn("FE Giver Error: Master tool '" .. TOOL_NAME .. "' was not found in ServerStorage.") end -- Function to handle the giving logic local function onPromptTriggered(player) if not masterTool then return end -- Check if the player is valid and active in the game local backpack = player:FindFirstChild("Backpack") local character = player.Character if backpack then -- Prevent duplicate item spamming (Optional) local alreadyHasInBackpack = backpack:FindFirstChild(TOOL_NAME) local alreadyHasEquipped = character and character:FindFirstChild(TOOL_NAME) if not alreadyHasInBackpack and not alreadyHasEquipped then -- Clone the tool from the server container local toolClone = masterTool:Clone() -- Parent it to the backpack; FE automatically replicates this to the client safely toolClone.Parent = backpack print("Successfully gave " .. TOOL_NAME .. " to " .. player.Name) else print(player.Name .. " already owns this weapon.") end end end -- Bind the function to the ProximityPrompt prompt.Triggered:Connect(onPromptTriggered) Use code with caution. Code Breakdown and Security Logic Why this works under Filtering Enabled (FE) -- Determine Start Position (Tool Handle) and Direction

No universal "FE Laser Gun Giver" works on every game. Each script is tailored to a specific game's vulnerability. Making the Gun "FE" Compatible -- Server Script

Verify that the Part containing the ProximityPrompt is anchored and not falling through the map geometry. Check that MaxActivationDistance is set above 0 .

Before diving into the code, it's important to understand the technical terms.

The full "FE - Roblox Laser Gun Giver Script" is not a single pre-made line of code but a combination of two robust systems: