In 2000, most first-person shooters relied on confined, corridor-based level design due to severe hardware limitations. Innerloop Studios bypassed this constraint by building Project I.G.I. on a originally designed for their game Joint Strike Fighter .
Decades later, "PROJECT.IGI-DEViANCE" remains a popular search term for several reasons: PROJECT.IGI-DEViANCE
"We refused to let it die. We started working nights on a spiritual successor. We called it 'Deviance' because we were deviating from every FPS rule the market was forcing down our throats." In 2000, most first-person shooters relied on confined,