Version 1.0.2.4 reads asset packs through a simple folder structure ( /assets/ ). This version does not require the proprietary .dungeondraft_pack format that later versions mandate (though it supports it). This means you can drag and drop thousands of free assets from CartographyAssets.com without issue.
[1] Setup Map Wizard ──► [2] Terrain Sculpting ──► [3] Material/Building ──► [4] Object & Light Set grid dimensions Paint ground layers Raise walls and doors Inject clutter and and pixels per cell. using the brush tool. to establish layout. ambient shadow tags. Dungeondraft 1.0.2.4
Version 1.0.2.4 was the first build to fix several critical launch bugs, including: Version 1
If making an outdoor map, use the to blend grass and dirt paths. If making a dungeon, switch to the Building Tool , select a stone wall texture and a wooden floor texture, and drag out your primary rooms. Step 3: Add Doors and Windows [1] Setup Map Wizard ──► [2] Terrain Sculpting
Use the to draw manual shadows, adding depth beneath objects like tables, trees, or pillars. 4. Object Scatter and Path Tools
This version boasts the most intuitive wall-drawing system on the market. You click to place nodes, dragging to create curves. The path system allows for rivers, roads, and magical runes. A hidden gem in 1.0.2.4 is the "snap to grid" toggle for walls, which later versions buried in a sub-menu.