Exclusive: Upd Death Ball Script Auto Parry Amp

: Tracks the locations of other players, even through obstacles. No Dash Cooldown

-- [[ UPD DEATH BALL EXCLUSIVE SCRIPT ]] -- -- [[ Auto Parry, Visuals, and AFK Farm ]] -- local Library = loadstring(game:HttpGet("https://githubusercontent.com"))() local Window = Library:CreateWindow( Name = "Death Ball: Exclusive UPD", Size = Vector2.new(450, 350), ToggleKey = Enum.KeyCode.RightShift ) local MainTab = Window:CreateTab("Main Features") local VisualsTab = Window:CreateTab("Visuals & Settings") local Options = AutoParry = false, ParryDistance = 15, AutoFarm = false, KillAura = false -- Core Auto Parry Logic MainTab:CreateToggle("Enable Auto Parry", function(state) Options.AutoParry = state task.spawn(function() while Options.AutoParry do task.wait() pcall(function() local character = game.Players.LocalPlayer.Character local rootPart = character and character:FindFirstChild("HumanoidRootPart") -- Locate the active ball workspace object local ballWorkspace = workspace:FindFirstChild("Balls") or workspace:FindFirstChild("Projectiles") if ballWorkspace and rootPart then for _, ball in pairs(ballWorkspace:GetChildren()) do if ball:IsA("BasePart") then local distance = (rootPart.Position - ball.Position).Magnitude -- Trigger parry action if ball is within configured distance threshold if distance <= Options.ParryDistance then game:GetService("ReplicatedStorage").Remotes.Parry:FireServer() end end end end end) end end) end) MainTab:CreateSlider("Parry Distance Delay", 5, 30, 15, function(value) Options.ParryDistance = value end) -- Auto Farm Logic MainTab:CreateToggle("AFK Auto Farm Wins", function(state) Options.AutoFarm = state task.spawn(function() while Options.AutoFarm do task.wait(1) pcall(function() local player = game.Players.LocalPlayer if player.Character and player.Character:FindFirstChild("Humanoid") then if player.Character.Humanoid.Health == 0 then -- Auto Requeue or Respawn Trigger game:GetService("ReplicatedStorage").Remotes.Requeue:FireServer() else -- Safely teleport character to safe zone corner to avoid initial crossfire player.Character.HumanoidRootPart.CFrame = CFrame.new(0, 50, 0) end end end) end end) end) -- Visual ESP Aids VisualsTab:CreateToggle("Show Parry Radius (ESP)", function(state) local radiusSphere = rootPart:FindFirstChild("ParrySphere") if state then if not radiusSphere then radiusSphere = Instance.new("SelectionSphere") radiusSphere.Name = "ParrySphere" radiusSphere.Adornee = game.Players.LocalPlayer.Character.HumanoidRootPart radiusSphere.Color3 = Color3.fromRGB(0, 255, 120) radiusSphere.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart end else if radiusSphere then radiusSphere:Destroy() end end end) Library:Init() Use code with caution. How to Safely Execute the Script upd death ball script auto parry amp exclusive

: This is a program that injects the Lua script into the Roblox client. Popular executors include Xeno, Solara, Krnl, Synapse X, and Script‑Ware . Note: Many free executors are outdated or detected, and some contain malware . : Tracks the locations of other players, even

Maximizes your reward output per hour by winning matches efficiently. Popular Script Repositories (Hubs) Note: Many free executors are outdated or detected,